FileName : TriangleView.h
class CTriangleView : public CView
{
...
CPoint tr[3],ct;
int rad;
double rd;
CRect rc;
...
};
FileName : TriangleView.cpp
#include "math.h"
...
CTriangleView::CTriangleView()
{
// TODO: add construction code here
rd=0.0174532935;
}
void CTriangleView::OnDraw(CDC* pDC)
{
CTriangleDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
int i=0;
GetClientRect (rc);
ct.x = (rc.left + rc.right )/2;
ct.y = (rc.top + rc.bottom )/2;
rad=ct.x/2;
while(i<3)
{
tr[i].x = ct.x + rad * sin(i*120*rd);
tr[i].y = ct.y - rad * cos(i*120*rd);
i++;
}
pDC->Polygon (tr,3);
}
void CTriangleView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
int i=0;
CClientDC *pDC = new CClientDC (this);
ct.x = point.x;
ct.y = point.y;
rad=20;
while(i<3)
{
tr[i].x = ct.x + rad * sin(i*120*rd);
tr[i].y = ct.y - rad * cos(i*120*rd);
i++;
}
pDC->Polygon (tr,3);
CView::OnLButtonDown(nFlags, point);
}
Friday, November 27, 2009
Draw a Triangle
Labels:
AITS,
Center of Screen,
SDi,
User click,
VC++,
Visual C++
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